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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-19 19:19:49 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-19 19:20:50 +0300
commit6b433f4eb3da0acf092fb4e5417b10f9b304d073 (patch)
tree17d66beede9df8d8b43f9db39265649c2d72e732 /source/blender/draw/modes/shaders/armature_stick_vert.glsl
parenta7d43eb1c6e1679d4bdf15a9f558f2dbf0fb5b24 (diff)
parenta4f2ebc78da4e10e65e864a16d2e621c7c79103d (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_stick_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_stick_vert.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/armature_stick_vert.glsl b/source/blender/draw/modes/shaders/armature_stick_vert.glsl
index 1dbc8e161c2..3b6bb640b63 100644
--- a/source/blender/draw/modes/shaders/armature_stick_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_stick_vert.glsl
@@ -4,7 +4,7 @@ uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrix;
uniform vec2 viewportSize;
-/* ---- Instanciated Attribs ---- */
+/* ---- Instantiated Attribs ---- */
in vec2 pos; /* bone aligned screen space */
in uint flag;
@@ -33,7 +33,7 @@ noperspective out float colorFac;
flat out vec4 finalWireColor;
flat out vec4 finalInnerColor;
-uniform float stickSize = 5.0; /* might be dependant on DPI setting in the future. */
+uniform float stickSize = 5.0; /* might be dependent on DPI setting in the future. */
/* project to screen space */
vec2 proj(vec4 pos)