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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-19 20:24:08 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-20 15:09:27 +0300 |
commit | 566a4a96cb516d7e7981cf78d24fcb7546deaaf4 (patch) | |
tree | c8142165227c969e3f185df2bc8585ef9e86c8f8 /source/blender/draw/modes/shaders/common_hair_lib.glsl | |
parent | 86e0d13218d6e9f918ca857890ee1c0aa681091b (diff) |
Fix T57891: Radius of strip hair doesn't scale with object scale
Note that this only works fine with uniformly scaled objects.
Otherwise, the hair thickness will vary in a weird way depending on viewing
angles.
Diffstat (limited to 'source/blender/draw/modes/shaders/common_hair_lib.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/common_hair_lib.glsl | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/common_hair_lib.glsl b/source/blender/draw/modes/shaders/common_hair_lib.glsl index e272db02318..c0c5f84d166 100644 --- a/source/blender/draw/modes/shaders/common_hair_lib.glsl +++ b/source/blender/draw/modes/shaders/common_hair_lib.glsl @@ -135,7 +135,7 @@ float hair_shaperadius(float shape, float root, float tip, float time) } void hair_get_pos_tan_binor_time( - bool is_persp, vec3 camera_pos, vec3 camera_z, + bool is_persp, mat4 invmodel_mat, vec3 camera_pos, vec3 camera_z, out vec3 wpos, out vec3 wtan, out vec3 wbinor, out float time, out float thickness, out float thick_time) { int id = hair_get_base_id(); @@ -159,7 +159,11 @@ void hair_get_pos_tan_binor_time( thick_time = float(gl_VertexID % hairThicknessRes) / float(hairThicknessRes - 1); thick_time = thickness * (thick_time * 2.0 - 1.0); - wpos += wbinor * thick_time; + /* Take object scale into account. + * NOTE: This only works fine with uniform scaling. */ + float scale = 1.0 / length(mat3(invmodel_mat) * wbinor); + + wpos += wbinor * thick_time * scale; } } |