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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
index b7ffb56ad30..4718f11db65 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
@@ -10,22 +10,22 @@ out vec4 finalColor;
void main()
{
- if ((data & VERT_SELECTED) != 0) {
- if ((data & VERT_ACTIVE) != 0) {
- finalColor = colorEditMeshActive;
- }
- else {
- finalColor = colorVertexSelect;
- }
- }
- else {
- finalColor = colorVertex;
- }
+ if ((data & VERT_SELECTED) != 0) {
+ if ((data & VERT_ACTIVE) != 0) {
+ finalColor = colorEditMeshActive;
+ }
+ else {
+ finalColor = colorVertexSelect;
+ }
+ }
+ else {
+ finalColor = colorVertex;
+ }
- vec4 pos_4d = vec4(pos, 1.0);
- gl_Position = ModelViewProjectionMatrix * pos_4d;
- gl_PointSize = sizeVertex * 2.0;
+ vec4 pos_4d = vec4(pos, 1.0);
+ gl_Position = ModelViewProjectionMatrix * pos_4d;
+ gl_PointSize = sizeVertex * 2.0;
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
}