diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl index b7ffb56ad30..4718f11db65 100644 --- a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl @@ -10,22 +10,22 @@ out vec4 finalColor; void main() { - if ((data & VERT_SELECTED) != 0) { - if ((data & VERT_ACTIVE) != 0) { - finalColor = colorEditMeshActive; - } - else { - finalColor = colorVertexSelect; - } - } - else { - finalColor = colorVertex; - } + if ((data & VERT_SELECTED) != 0) { + if ((data & VERT_ACTIVE) != 0) { + finalColor = colorEditMeshActive; + } + else { + finalColor = colorVertexSelect; + } + } + else { + finalColor = colorVertex; + } - vec4 pos_4d = vec4(pos, 1.0); - gl_Position = ModelViewProjectionMatrix * pos_4d; - gl_PointSize = sizeVertex * 2.0; + vec4 pos_4d = vec4(pos, 1.0); + gl_Position = ModelViewProjectionMatrix * pos_4d; + gl_PointSize = sizeVertex * 2.0; #ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); + world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); #endif } |