diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 21:13:43 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 21:20:37 +0300 |
commit | a1c558e19f6fa0dfa85dcda004426d8497c21ec7 (patch) | |
tree | 3f6a1bdf29436bef6cfc1b8de55247edd3af7f74 /source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl | |
parent | 941e739d703542af1637c6a37953adac5f6b36bb (diff) |
OpenGL: cleanup edit overlay shaders
Mostly simple fixes to spacing & comments.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl index 29bf0c18448..e78462b6915 100644 --- a/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl @@ -1,8 +1,8 @@ flat in int vertFlag; -#define VERTEX_SELECTED (1 << 0) -#define VERTEX_ACTIVE (1 << 1) +#define VERTEX_SELECTED (1 << 0) +#define VERTEX_ACTIVE (1 << 1) out vec4 FragColor; |