diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl index bf0357632e6..3cf808f3c52 100644 --- a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl @@ -20,26 +20,25 @@ flat out vec4 eData2; /* project to screen space */ vec2 proj(vec4 pos) { - return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize; + return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize; } void main() { - clipCase = 0; + clipCase = 0; - vec4 pPos = ModelViewProjectionMatrix * vec4(pos, 1.0); + vec4 pPos = ModelViewProjectionMatrix * vec4(pos, 1.0); - /* only vertex position 0 is used */ - eData1 = eData2 = vec4(1e10); - eData2.zw = proj(pPos); + /* only vertex position 0 is used */ + eData1 = eData2 = vec4(1e10); + eData2.zw = proj(pPos); - vertFlag = data; + vertFlag = data; - gl_PointSize = sizeVertex; - gl_Position = pPos; + gl_PointSize = sizeVertex; + gl_Position = pPos; #ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz); + world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz); #endif - } |