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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl21
1 files changed, 10 insertions, 11 deletions
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
index bf0357632e6..3cf808f3c52 100644
--- a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
@@ -20,26 +20,25 @@ flat out vec4 eData2;
/* project to screen space */
vec2 proj(vec4 pos)
{
- return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize;
+ return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize;
}
void main()
{
- clipCase = 0;
+ clipCase = 0;
- vec4 pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vec4 pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
- /* only vertex position 0 is used */
- eData1 = eData2 = vec4(1e10);
- eData2.zw = proj(pPos);
+ /* only vertex position 0 is used */
+ eData1 = eData2 = vec4(1e10);
+ eData2.zw = proj(pPos);
- vertFlag = data;
+ vertFlag = data;
- gl_PointSize = sizeVertex;
- gl_Position = pPos;
+ gl_PointSize = sizeVertex;
+ gl_Position = pPos;
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
-
}