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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-28 06:47:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-28 06:57:03 +0300 |
commit | 60a1ccbe2ce33c07b13b273582946abf5cd7753c (patch) | |
tree | d2381c3298a94ddb9582c60f7f3b4bbd14736eab /source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | |
parent | e735894070ac3097628b36984a14654bf1c9bd57 (diff) |
DRW: use active color for face dot
Matches active vert/edge modes.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl index a1b3f9762a0..6563945af39 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl @@ -58,7 +58,10 @@ vec4 EDIT_MESH_face_color(int face_flag) vec4 EDIT_MESH_facedot_color(float facedot_flag) { - if (facedot_flag != 0.0) { + if (facedot_flag < 0.0f) { + return colorEditMeshActive; + } + else if (facedot_flag > 0.0f) { return colorFaceDot; } else { |