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authorClément Foucault <foucault.clem@gmail.com>2018-09-05 16:42:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-05 20:00:12 +0300
commitc05b9bbcc09f15912c741809646902458ea27958 (patch)
tree46ba357a536d171a46d300bcaba5ffac9ccae4fb /source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl
parente8dc73a0c9962bd0247ea45f6c28f5d5991d1d23 (diff)
Fix T56692: The edges are not highlighted in Mark Freestyle Edge
This was not ported yet.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl
index dabbb4a321a..f0981cca9e7 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl
@@ -3,6 +3,7 @@
#define EDGE_SELECTED (1 << 2)
#define EDGE_SEAM (1 << 3)
#define EDGE_SHARP (1 << 4)
+#define EDGE_FREESTYLE (1 << 5)
#define EDGE_VERTEX_ACTIVE (1 << (0 + 8))
#define EDGE_VERTEX_SELECTED (1 << (1 + 8))
@@ -13,13 +14,13 @@
vec4 EDIT_MESH_edge_color_outer(int edge_flag, bool face_active, float crease, float bweight)
{
vec4 color = vec4(0.0);
+ color = ((edge_flag & EDGE_FREESTYLE) != 0) ? colorEdgeFreestyle : color;
color = ((edge_flag & EDGE_SHARP) != 0) ? colorEdgeSharp : color;
color = (crease > 0.0) ? vec4(colorEdgeCrease.rgb, crease) : color;
color = (bweight > 0.0) ? vec4(colorEdgeBWeight.rgb, bweight) : color;
color = ((edge_flag & EDGE_SEAM) != 0) ? colorEdgeSeam : color;
- if (face_active)
- {
+ if (face_active) {
color = colorEditMeshActive;
}
return color;
@@ -41,8 +42,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag, bool face_active)
vec4 EDIT_MESH_vertex_color(int vertex_flag)
{
- if ((vertex_flag & (VERTEX_ACTIVE | VERTEX_SELECTED)) != 0)
- {
+ if ((vertex_flag & (VERTEX_ACTIVE | VERTEX_SELECTED)) != 0) {
return colorEdgeSelect;
}
else {