diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-05 16:42:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-05 20:00:12 +0300 |
commit | c05b9bbcc09f15912c741809646902458ea27958 (patch) | |
tree | 46ba357a536d171a46d300bcaba5ffac9ccae4fb /source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | |
parent | e8dc73a0c9962bd0247ea45f6c28f5d5991d1d23 (diff) |
Fix T56692: The edges are not highlighted in Mark Freestyle Edge
This was not ported yet.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl index dabbb4a321a..f0981cca9e7 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl @@ -3,6 +3,7 @@ #define EDGE_SELECTED (1 << 2) #define EDGE_SEAM (1 << 3) #define EDGE_SHARP (1 << 4) +#define EDGE_FREESTYLE (1 << 5) #define EDGE_VERTEX_ACTIVE (1 << (0 + 8)) #define EDGE_VERTEX_SELECTED (1 << (1 + 8)) @@ -13,13 +14,13 @@ vec4 EDIT_MESH_edge_color_outer(int edge_flag, bool face_active, float crease, float bweight) { vec4 color = vec4(0.0); + color = ((edge_flag & EDGE_FREESTYLE) != 0) ? colorEdgeFreestyle : color; color = ((edge_flag & EDGE_SHARP) != 0) ? colorEdgeSharp : color; color = (crease > 0.0) ? vec4(colorEdgeCrease.rgb, crease) : color; color = (bweight > 0.0) ? vec4(colorEdgeBWeight.rgb, bweight) : color; color = ((edge_flag & EDGE_SEAM) != 0) ? colorEdgeSeam : color; - if (face_active) - { + if (face_active) { color = colorEditMeshActive; } return color; @@ -41,8 +42,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag, bool face_active) vec4 EDIT_MESH_vertex_color(int vertex_flag) { - if ((vertex_flag & (VERTEX_ACTIVE | VERTEX_SELECTED)) != 0) - { + if ((vertex_flag & (VERTEX_ACTIVE | VERTEX_SELECTED)) != 0) { return colorEdgeSelect; } else { |