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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-19 15:32:09 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-19 15:32:52 +0300 |
commit | ce0a87a2089c32db867930418f60ebaa7acc1604 (patch) | |
tree | 7f716d95635ce996dc05d5ff40297832e9e15d71 /source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | |
parent | 92823275af65c64e6edfeca3c513d64f5445640c (diff) |
Revert: EditMode Inactive edge drawing
Did it manually as there was some refactoring done that has value
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl index b3eb55baa3a..dabbb4a321a 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl @@ -33,7 +33,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag, bool face_active) color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color; #else - vec4 color = colorWireInactive; + vec4 color = colorWireEdit; color = ((edge_flag & EDGE_SELECTED) != 0) ? colorEdgeSelect : color; #endif return color; @@ -46,10 +46,6 @@ vec4 EDIT_MESH_vertex_color(int vertex_flag) return colorEdgeSelect; } else { -#ifdef EDGE_SELECTION return colorWireEdit; -#else - return colorWireInactive; -#endif } } |