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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-13 09:17:14 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-13 13:38:53 +0300
commit23c24cead582f8d766e87ba9adc0f612b16bceea (patch)
tree482d66e6a25fc9e7a4057fc6f3f55548844eb96f /source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
parentc0926d536fb0495930799006d009819a58707c3e (diff)
T55456: EditMode Drawing
- Hide facedots, except when in V3D_ZBUF_SELECT mode `use_occluded_geometry` - Different theme (wire_inactive) when not in edge selection mode
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index cf1051b70b3..4bf5f348c27 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -10,7 +10,6 @@
* TODO Refine the range to only affect GPUs. */
uniform float faceAlphaMod;
-
flat in vec3 edgesCrease;
flat in vec3 edgesBweight;
flat in vec4 faceColor;
@@ -181,10 +180,13 @@ void main()
#ifdef VERTEX_SELECTION
colorDistEdge(vec4(vertexColor, 1.0), innerEdge);
#else
+# ifdef EDGE_SELECTION
vec4 inner_edge_color = colorWireEdit;
inner_edge_color = ((flag[v] & EDGE_SELECTED) != 0) ? colorEdgeSelect : inner_edge_color;
inner_edge_color = ((flag[v] & EDGE_ACTIVE) != 0) ? vec4(colorEditMeshActive.xyz, 1.0) : inner_edge_color;
-
+# else
+ vec4 inner_edge_color = colorWireInactive;
+# endif
colorDistEdge(inner_edge_color, innerEdge);
#endif
}