diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-13 09:17:14 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-13 13:38:53 +0300 |
commit | 23c24cead582f8d766e87ba9adc0f612b16bceea (patch) | |
tree | 482d66e6a25fc9e7a4057fc6f3f55548844eb96f /source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | |
parent | c0926d536fb0495930799006d009819a58707c3e (diff) |
T55456: EditMode Drawing
- Hide facedots, except when in V3D_ZBUF_SELECT mode
`use_occluded_geometry`
- Different theme (wire_inactive) when not in edge selection mode
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl index cf1051b70b3..4bf5f348c27 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl @@ -10,7 +10,6 @@ * TODO Refine the range to only affect GPUs. */ uniform float faceAlphaMod; - flat in vec3 edgesCrease; flat in vec3 edgesBweight; flat in vec4 faceColor; @@ -181,10 +180,13 @@ void main() #ifdef VERTEX_SELECTION colorDistEdge(vec4(vertexColor, 1.0), innerEdge); #else +# ifdef EDGE_SELECTION vec4 inner_edge_color = colorWireEdit; inner_edge_color = ((flag[v] & EDGE_SELECTED) != 0) ? colorEdgeSelect : inner_edge_color; inner_edge_color = ((flag[v] & EDGE_ACTIVE) != 0) ? vec4(colorEditMeshActive.xyz, 1.0) : inner_edge_color; - +# else + vec4 inner_edge_color = colorWireInactive; +# endif colorDistEdge(inner_edge_color, innerEdge); #endif } |