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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 13:26:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 13:31:01 +0300
commit529669fde74b898e2688ef295314a7cee722b948 (patch)
tree31e9cc117d7ac6d01628e9fd5693e8931cfade4e /source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
parentd53d78ac45b53e952824d1332be977478692129c (diff)
Edit Mesh: tweak active face edge width
This rewinds a change from own commit e3d88b021c07d The only took edge overlay into account (crease, seam.. etc) Currently active-face also uses this width. While the difference is subtle, this makes the active-face stand out more clearly.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 9fa6220da4d..09d0b0a910d 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -29,7 +29,7 @@ out vec4 FragColor;
/* Vertex flag is shifted and combined with the edge flag */
#define FACE_ACTIVE (1 << (2 + 8))
-#define LARGE_EDGE_SIZE 2.0
+#define LARGE_EDGE_SIZE 3.0
/* Style Parameters in pixel */