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authorClément Foucault <foucault.clem@gmail.com>2019-03-04 21:15:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-04 21:18:12 +0300
commit89db684d82f77d41f24335a7e90a9db320d1dfe0 (patch)
tree370ee3021cbf02d48cc84220e16c80b1f3b071ab /source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
parent81ae7773e74a2f393b0ecf1818335c2b46668e4a (diff)
Preferences: Add option to disable edit-mode wire Antialiasing
Requested by some users who prefer old wireframe precision. Smooth wires are still enabled by defaults as they don't have a noticeable perf impact. Application restart is needed for changes to take effects.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index d48c5158872..dbad525c281 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -24,7 +24,7 @@ void main()
{
float dist = abs(edgeCoord_f) - max(sizeEdge * edgeScale - 0.5, 0.0);
float dist_outer = dist - max(sizeEdge * edgeScale, 1.0);
-#if 1
+#ifdef USE_SMOOTH_WIRE
float mix_w = smoothstep(GRID_LINE_SMOOTH_START, GRID_LINE_SMOOTH_END, dist);
float mix_w_outer = smoothstep(GRID_LINE_SMOOTH_START, GRID_LINE_SMOOTH_END, dist_outer);
#else