diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 21:13:43 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 21:20:37 +0300 |
commit | a1c558e19f6fa0dfa85dcda004426d8497c21ec7 (patch) | |
tree | 3f6a1bdf29436bef6cfc1b8de55247edd3af7f74 /source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | |
parent | 941e739d703542af1637c6a37953adac5f6b36bb (diff) |
OpenGL: cleanup edit overlay shaders
Mostly simple fixes to spacing & comments.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl index 56eb931b893..71e5c5d726b 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl @@ -19,7 +19,7 @@ smooth in vec3 vertexColor; /* We use a vec4[2] interface to pass edge data * (without fragmenting memory accesses) * - * There is 2 cases : + * There are 2 cases : * * - Simple case : geometry shader return edge distances * in the first 2 components of the first vec4. @@ -38,19 +38,19 @@ flat in vec4 eData2; out vec4 FragColor; -#define EDGE_EXISTS (1 << 0) -#define EDGE_ACTIVE (1 << 1) -#define EDGE_SELECTED (1 << 2) -#define EDGE_SEAM (1 << 3) -#define EDGE_SHARP (1 << 4) +#define EDGE_EXISTS (1 << 0) +#define EDGE_ACTIVE (1 << 1) +#define EDGE_SELECTED (1 << 2) +#define EDGE_SEAM (1 << 3) +#define EDGE_SHARP (1 << 4) /* Vertex flag is shifted and combined with the edge flag */ -#define VERTEX_ACTIVE (1 << (0 + 8)) -#define VERTEX_SELECTED (1 << (1 + 8)) -#define FACE_ACTIVE (1 << (2 + 8)) +#define VERTEX_ACTIVE (1 << (0 + 8)) +#define VERTEX_SELECTED (1 << (1 + 8)) +#define FACE_ACTIVE (1 << (2 + 8)) /* Style Parameters in pixel */ -/* Array to retreive vert/edge indices */ +/* Array to retrieve vert/edge indices */ const ivec3 clipEdgeIdx[6] = ivec3[6]( ivec3(1, 0, 2), ivec3(2, 0, 1), |