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authorMike Erwin <significant.bit@gmail.com>2017-05-19 21:13:43 +0300
committerMike Erwin <significant.bit@gmail.com>2017-05-19 21:20:37 +0300
commita1c558e19f6fa0dfa85dcda004426d8497c21ec7 (patch)
tree3f6a1bdf29436bef6cfc1b8de55247edd3af7f74 /source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
parent941e739d703542af1637c6a37953adac5f6b36bb (diff)
OpenGL: cleanup edit overlay shaders
Mostly simple fixes to spacing & comments.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 56eb931b893..71e5c5d726b 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -19,7 +19,7 @@ smooth in vec3 vertexColor;
/* We use a vec4[2] interface to pass edge data
* (without fragmenting memory accesses)
*
- * There is 2 cases :
+ * There are 2 cases :
*
* - Simple case : geometry shader return edge distances
* in the first 2 components of the first vec4.
@@ -38,19 +38,19 @@ flat in vec4 eData2;
out vec4 FragColor;
-#define EDGE_EXISTS (1 << 0)
-#define EDGE_ACTIVE (1 << 1)
-#define EDGE_SELECTED (1 << 2)
-#define EDGE_SEAM (1 << 3)
-#define EDGE_SHARP (1 << 4)
+#define EDGE_EXISTS (1 << 0)
+#define EDGE_ACTIVE (1 << 1)
+#define EDGE_SELECTED (1 << 2)
+#define EDGE_SEAM (1 << 3)
+#define EDGE_SHARP (1 << 4)
/* Vertex flag is shifted and combined with the edge flag */
-#define VERTEX_ACTIVE (1 << (0 + 8))
-#define VERTEX_SELECTED (1 << (1 + 8))
-#define FACE_ACTIVE (1 << (2 + 8))
+#define VERTEX_ACTIVE (1 << (0 + 8))
+#define VERTEX_SELECTED (1 << (1 + 8))
+#define FACE_ACTIVE (1 << (2 + 8))
/* Style Parameters in pixel */
-/* Array to retreive vert/edge indices */
+/* Array to retrieve vert/edge indices */
const ivec3 clipEdgeIdx[6] = ivec3[6](
ivec3(1, 0, 2),
ivec3(2, 0, 1),