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author | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
commit | a5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch) | |
tree | 0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl | |
parent | d68f698cf0321477c0734474150eb4bc43c4e85f (diff) | |
parent | abcda06934aba054de8540b66b13c2bbc5f8f515 (diff) |
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl index 5e3ecd59cb4..7d71e1540d5 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl @@ -14,6 +14,9 @@ uniform vec2 viewportSize; in vec4 vPos[]; in vec4 pPos[]; in ivec4 vData[]; +#ifdef VERTEX_FACING +in float vFacing[]; +#endif /* these are the same for all vertices * and does not need interpolation */ @@ -25,6 +28,9 @@ flat out int clipCase; #ifdef VERTEX_SELECTION out vec3 vertexColor; #endif +#ifdef VERTEX_FACING +out float facing; +#endif /* See fragment shader */ noperspective out vec4 eData1; @@ -79,6 +85,10 @@ void doVertex(int v, vec4 pos) vertexColor = getVertexColor(v); #endif +#ifdef VERTEX_FACING + facing = vFacing[v]; +#endif + gl_Position = pos; EmitVertex(); |