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author | Germano <germano.costa@ig.com.br> | 2018-01-11 23:28:11 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-01-11 23:28:11 +0300 |
commit | 79b0bce8908bf525f07f0dc21a098a3d92ee6454 (patch) | |
tree | b651bff4b802a74694072e1d3dfb77779318c84f /source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl | |
parent | 6a37f492114c4d2b6709c4aadcb7499cbe2aa1ff (diff) |
Edit Mode Overlay Shaders: remove loose comment left by last commit
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl index c59c2648872..e411e0ace8c 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl @@ -53,7 +53,6 @@ out float facing; /* See fragment shader */ noperspective out vec2 eData1; flat out vec2 eData2[3]; -/* Some intel gpu have problems with having the vertex position packed. */ /* Some intel Gpu seems to have memory alignement problems. So adding a padding int */ #ifdef GPU_INTEL |