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author | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 21:13:43 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 21:20:37 +0300 |
commit | a1c558e19f6fa0dfa85dcda004426d8497c21ec7 (patch) | |
tree | 3f6a1bdf29436bef6cfc1b8de55247edd3af7f74 /source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl | |
parent | 941e739d703542af1637c6a37953adac5f6b36bb (diff) |
OpenGL: cleanup edit overlay shaders
Mostly simple fixes to spacing & comments.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl index 151d9df15f9..0a396a5325f 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl @@ -47,7 +47,7 @@ void main() vertexColor = vec3(0.0); #endif - /* only verterx position 0 is used */ + /* only vertex position 0 is used */ eData1 = eData2 = vec4(1e10); eData2.zw = proj(pPos); |