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authorClément Foucault <foucault.clem@gmail.com>2018-09-05 18:02:00 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-05 20:00:13 +0300
commit457df4fa9ba4bebff69caff62c98586d62337f8d (patch)
tree4bc359a12e035b847521a9ce949a9bd3a655e30b /source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
parentc05b9bbcc09f15912c741809646902458ea27958 (diff)
Edit Mesh: Add support for draw option parameters
The visuals was already implemented but we could not toggle them off.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
index 8ebfa4376f0..7cab2a5035f 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -7,6 +7,7 @@
uniform mat4 ModelViewMatrix;
uniform mat4 ModelViewProjectionMatrix;
+uniform ivec4 dataMask = ivec4(0xFF);
in vec3 pos;
in ivec4 data;
@@ -27,7 +28,7 @@ void main()
{
vPos = ModelViewMatrix * vec4(pos, 1.0);
pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
- vData = data;
+ vData = data & dataMask;
#ifdef VERTEX_FACING
vec3 view_normal = normalize(NormalMatrix * vnor);
vec3 view_vec = (ProjectionMatrix[3][3] == 0.0)