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authorCampbell Barton <ideasman42@gmail.com>2019-01-21 09:48:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-21 09:50:31 +0300
commita06b2b25adb2b0a1232ae78ba82e0ecef8cdf976 (patch)
tree38438ecdb7dc3d339ad665395144c9356b9c4bae /source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
parent1ab071bd5cc662be5088bc48c1bb605a727c3656 (diff)
DRW: pass clipping to geom shader via 'gl_in'
Removes need to pass the worldspace location.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl18
1 files changed, 10 insertions, 8 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
index d513c1302f1..d4d7c455b1b 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -24,9 +24,6 @@ in vec3 vnor;
in ivec4 data;
out vec4 pPos;
-#ifdef USE_WORLD_CLIP_PLANES
-out vec3 wsPos;
-#endif
out ivec4 vData;
# ifdef VERTEX_FACING
out float vFacing;
@@ -45,9 +42,14 @@ void main()
vFacing = dot(view_vec, view_normal);
# endif
-#ifdef USE_WORLD_CLIP_PLANES
- wsPos = (ModelMatrix * vec4(pos, 1.0)).xyz;
-#endif
+# ifdef USE_WORLD_CLIP_PLANES
+ {
+ vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
+ for (int i = 0; i < WorldClipPlanesLen; i++) {
+ gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
+ }
+ }
+# endif
}
#else /* EDGE_FIX */
@@ -112,14 +114,14 @@ void main()
facing = dot(view_vec, view_normal);
# endif
-#ifdef USE_WORLD_CLIP_PLANES
+# ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
-#endif
+# endif
}
#endif