Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-04-13 07:13:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-13 07:13:46 +0300
commitc0a9e388b34298daa6c9f1e9c8f68fde85e319a8 (patch)
tree358818bbd7162d24adc48909e48551b27fa30592 /source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
parent64660b902c3fb52fe5a3cb5bf232f90283db8732 (diff)
GLSL: rename edit_overlay -> edit_mesh_overlay
Avoid confusion with overlays with non-mesh types
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
new file mode 100644
index 00000000000..5bc9a8bef85
--- /dev/null
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -0,0 +1,23 @@
+
+/* Solid Wirefram implementation
+ * Mike Erwin, Clément Foucault */
+
+/* This shader follows the principles of
+ * http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf */
+
+uniform mat4 ModelViewMatrix;
+uniform mat4 ModelViewProjectionMatrix;
+
+in vec3 pos;
+in ivec4 data;
+
+out vec4 vPos;
+out vec4 pPos;
+out ivec4 vData;
+
+void main()
+{
+ vPos = ModelViewMatrix * vec4(pos, 1.0);
+ pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vData = data;
+}