Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-05-09 16:31:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-10 13:14:41 +0300
commitfdddea676d4fa40668ca82f8ccc5106437d113f2 (patch)
tree2413100e26a03fad62c7e1b7f824916596149052 /source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
parent196dbc0f314e466d1a1a1d9ac93238553fdfe66e (diff)
Cleanup: DRW: Renaming of glsl utility macros
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
index 5466e4b1950..d5befc02764 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -77,7 +77,7 @@ void main()
#if !defined(FACE)
/* Facing based color blend */
vec4 vpos = ModelViewMatrix * vec4(pos, 1.0);
- vec3 view_normal = normalize(transform_normal_object_to_view(vnor) + 1e-4);
+ vec3 view_normal = normalize(normal_object_to_view(vnor) + 1e-4);
vec3 view_vec = (ProjectionMatrix[3][3] == 0.0) ? normalize(vpos.xyz) : vec3(0.0, 0.0, 1.0);
float facing = dot(view_vec, view_normal);
facing = 1.0 - abs(facing) * 0.2;