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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-09 16:31:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-10 13:14:41 +0300 |
commit | fdddea676d4fa40668ca82f8ccc5106437d113f2 (patch) | |
tree | 2413100e26a03fad62c7e1b7f824916596149052 /source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl | |
parent | 196dbc0f314e466d1a1a1d9ac93238553fdfe66e (diff) |
Cleanup: DRW: Renaming of glsl utility macros
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl index 5466e4b1950..d5befc02764 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl @@ -77,7 +77,7 @@ void main() #if !defined(FACE) /* Facing based color blend */ vec4 vpos = ModelViewMatrix * vec4(pos, 1.0); - vec3 view_normal = normalize(transform_normal_object_to_view(vnor) + 1e-4); + vec3 view_normal = normalize(normal_object_to_view(vnor) + 1e-4); vec3 view_vec = (ProjectionMatrix[3][3] == 0.0) ? normalize(vpos.xyz) : vec3(0.0, 0.0, 1.0); float facing = dot(view_vec, view_normal); facing = 1.0 - abs(facing) * 0.2; |