diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-25 03:42:28 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-25 03:42:28 +0300 |
commit | abd18f6ec0631b0a03bc7730e3241c5e2b61a788 (patch) | |
tree | b40e725936e9154713c568603cfcaff9dfb6204c /source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl | |
parent | e86e0aad55675a5c4473d0538146dbccda7613e8 (diff) |
Cleanup: style
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl index 982ef2ca801..c43ae6073c6 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl @@ -78,9 +78,9 @@ void main() /* Facing based color blend */ vec4 vpos = ModelViewMatrix * vec4(pos, 1.0); vec3 view_normal = normalize(NormalMatrix * vnor + 1e-4); - vec3 view_vec = (ProjectionMatrix[3][3] == 0.0) - ? normalize(vpos.xyz) - : vec3(0.0, 0.0, 1.0); + vec3 view_vec = (ProjectionMatrix[3][3] == 0.0) ? + normalize(vpos.xyz) : + vec3(0.0, 0.0, 1.0); float facing = dot(view_vec, view_normal); facing = 1.0 - abs(facing) * 0.3; |