diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-21 07:57:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-21 08:15:30 +0300 |
commit | 07673a3460cd0dc37aa9435ade76fabbc78d2c1e (patch) | |
tree | 30da135f129ac99219c3a1f71f673c440e6bb268 /source/blender/draw/modes/shaders/edit_normals_vert.glsl | |
parent | dd3f5186260eddc2c115b560bb832baff0f108ae (diff) |
DRW: Support edit-mesh clipping
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_normals_vert.glsl | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl index 3ce7e618511..edca278fa8b 100644 --- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl @@ -2,9 +2,13 @@ uniform mat4 ModelViewProjectionMatrix; uniform mat3 NormalMatrix; uniform mat4 ProjectionMatrix; +uniform mat4 ModelMatrix; uniform float normalSize; in vec3 pos; +#ifdef USE_WORLD_CLIP_PLANES +flat out vec3 wsPos; +#endif #ifdef LOOP_NORMALS in vec3 lnor; @@ -27,4 +31,7 @@ void main() v1 = ModelViewProjectionMatrix * vec4(pos, 1.0); vec3 n = normalize(NormalMatrix * nor); /* viewspace */ v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0); +#ifdef USE_WORLD_CLIP_PLANES + wsPos = (ModelMatrix * vec4(pos, 1.0)).xyz; +#endif } |