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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-13 17:45:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-15 17:14:17 +0300 |
commit | 5a377521aad51d10222ff69505271024df32af4e (patch) | |
tree | a536df38ca7aac6126a97f981bcd952bcc1106de /source/blender/draw/modes/shaders/edit_normals_vert.glsl | |
parent | b3e62a8aa229fd9d365cd5bac02705f0fdb2c315 (diff) |
Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_normals_vert.glsl | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl index 3e00181c8dd..3ce7e618511 100644 --- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl @@ -6,11 +6,17 @@ uniform float normalSize; in vec3 pos; -#ifdef FACE_NORMALS +#ifdef LOOP_NORMALS +in vec3 lnor; +#define nor lnor + +#elif defined(FACE_NORMALS) in vec4 norAndFlag; #define nor norAndFlag.xyz #else -in vec3 nor; + +in vec3 vnor; +#define nor vnor #endif flat out vec4 v1; |