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authorClément Foucault <foucault.clem@gmail.com>2017-05-13 17:45:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-15 17:14:17 +0300
commit5a377521aad51d10222ff69505271024df32af4e (patch)
treea536df38ca7aac6126a97f981bcd952bcc1106de /source/blender/draw/modes/shaders/edit_normals_vert.glsl
parentb3e62a8aa229fd9d365cd5bac02705f0fdb2c315 (diff)
Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_normals_vert.glsl10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
index 3e00181c8dd..3ce7e618511 100644
--- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
@@ -6,11 +6,17 @@ uniform float normalSize;
in vec3 pos;
-#ifdef FACE_NORMALS
+#ifdef LOOP_NORMALS
+in vec3 lnor;
+#define nor lnor
+
+#elif defined(FACE_NORMALS)
in vec4 norAndFlag;
#define nor norAndFlag.xyz
#else
-in vec3 nor;
+
+in vec3 vnor;
+#define nor vnor
#endif
flat out vec4 v1;