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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-09 00:13:09 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-09 00:28:06 +0300 |
commit | c9537ee5c3f58105f553a32f337f7c5d1be8b1a4 (patch) | |
tree | 03dc791e54d44b4e278c2e9ac57746b4e72d86e3 /source/blender/draw/modes/shaders/edit_normals_vert.glsl | |
parent | 82046756898b5056f6318ab36fa0bfe331eddd42 (diff) |
Overlay: Remove use of NormalMatrix
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_normals_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl index 2e34a132cb0..59b8430dcc0 100644 --- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl @@ -1,8 +1,8 @@ uniform mat4 ModelViewProjectionMatrix; -uniform mat3 NormalMatrix; -uniform mat4 ProjectionMatrix; uniform mat4 ModelMatrix; +uniform mat4 ModelMatrixInverse; + uniform float normalSize; in vec3 pos; @@ -26,7 +26,7 @@ flat out vec4 v2; void main() { v1 = ModelViewProjectionMatrix * vec4(pos, 1.0); - vec3 n = normalize(NormalMatrix * nor); /* viewspace */ + vec3 n = normalize(transform_normal_object_to_view(nor)); v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0); #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz); |