Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-05-09 00:13:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-09 00:28:06 +0300
commitc9537ee5c3f58105f553a32f337f7c5d1be8b1a4 (patch)
tree03dc791e54d44b4e278c2e9ac57746b4e72d86e3 /source/blender/draw/modes/shaders/edit_normals_vert.glsl
parent82046756898b5056f6318ab36fa0bfe331eddd42 (diff)
Overlay: Remove use of NormalMatrix
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_normals_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
index 2e34a132cb0..59b8430dcc0 100644
--- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
@@ -1,8 +1,8 @@
uniform mat4 ModelViewProjectionMatrix;
-uniform mat3 NormalMatrix;
-uniform mat4 ProjectionMatrix;
uniform mat4 ModelMatrix;
+uniform mat4 ModelMatrixInverse;
+
uniform float normalSize;
in vec3 pos;
@@ -26,7 +26,7 @@ flat out vec4 v2;
void main()
{
v1 = ModelViewProjectionMatrix * vec4(pos, 1.0);
- vec3 n = normalize(NormalMatrix * nor); /* viewspace */
+ vec3 n = normalize(transform_normal_object_to_view(nor));
v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);