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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/shaders/edit_normals_vert.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/shaders/edit_normals_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/edit_normals_vert.glsl14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
index 8d73a2f5ad2..2e34a132cb0 100644
--- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
@@ -9,15 +9,15 @@ in vec3 pos;
#ifdef LOOP_NORMALS
in vec3 lnor;
-#define nor lnor
+# define nor lnor
#elif defined(FACE_NORMALS)
in vec4 norAndFlag;
-#define nor norAndFlag.xyz
+# define nor norAndFlag.xyz
#else
in vec3 vnor;
-#define nor vnor
+# define nor vnor
#endif
flat out vec4 v1;
@@ -25,10 +25,10 @@ flat out vec4 v2;
void main()
{
- v1 = ModelViewProjectionMatrix * vec4(pos, 1.0);
- vec3 n = normalize(NormalMatrix * nor); /* viewspace */
- v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0);
+ v1 = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vec3 n = normalize(NormalMatrix * nor); /* viewspace */
+ v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0);
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}