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author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-22 23:28:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-22 23:29:23 +0300 |
commit | 8abc315a23750cd26c0de36d0e85dde71c93ed78 (patch) | |
tree | 9af624fb57c7723d25eced66b6dfc5756613e951 /source/blender/draw/modes/shaders/object_grid_vert.glsl | |
parent | 26c140fbc85c6cee4ce7548873c38e6ce2f24c8b (diff) |
Object Mode Engine: New grid drawing.
Move the grid drawing to the Object mode engine and implement a new infinite grid.
Everything is done but it needs better parameters to be intuitive.
Diffstat (limited to 'source/blender/draw/modes/shaders/object_grid_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_grid_vert.glsl | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/object_grid_vert.glsl b/source/blender/draw/modes/shaders/object_grid_vert.glsl new file mode 100644 index 00000000000..ef457c01284 --- /dev/null +++ b/source/blender/draw/modes/shaders/object_grid_vert.glsl @@ -0,0 +1,19 @@ + +/* Infinite grid + * Clément Foucault */ + +uniform mat4 ViewProjectionMatrix; +uniform mat4 ViewMatrix; + +in vec3 pos; + +out vec3 wPos; +out float viewDist; + +void main() +{ + vec3 realPos = pos * 1e3; + gl_Position = ViewProjectionMatrix * vec4(realPos, 1.0); + viewDist = -(ViewMatrix * vec4(realPos, 1.0)).z; + wPos = realPos; +} |