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authorClément Foucault <foucault.clem@gmail.com>2017-03-22 23:28:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-22 23:29:23 +0300
commit8abc315a23750cd26c0de36d0e85dde71c93ed78 (patch)
tree9af624fb57c7723d25eced66b6dfc5756613e951 /source/blender/draw/modes/shaders/object_grid_vert.glsl
parent26c140fbc85c6cee4ce7548873c38e6ce2f24c8b (diff)
Object Mode Engine: New grid drawing.
Move the grid drawing to the Object mode engine and implement a new infinite grid. Everything is done but it needs better parameters to be intuitive.
Diffstat (limited to 'source/blender/draw/modes/shaders/object_grid_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/object_grid_vert.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/object_grid_vert.glsl b/source/blender/draw/modes/shaders/object_grid_vert.glsl
new file mode 100644
index 00000000000..ef457c01284
--- /dev/null
+++ b/source/blender/draw/modes/shaders/object_grid_vert.glsl
@@ -0,0 +1,19 @@
+
+/* Infinite grid
+ * Clément Foucault */
+
+uniform mat4 ViewProjectionMatrix;
+uniform mat4 ViewMatrix;
+
+in vec3 pos;
+
+out vec3 wPos;
+out float viewDist;
+
+void main()
+{
+ vec3 realPos = pos * 1e3;
+ gl_Position = ViewProjectionMatrix * vec4(realPos, 1.0);
+ viewDist = -(ViewMatrix * vec4(realPos, 1.0)).z;
+ wPos = realPos;
+}