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author | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
commit | a5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch) | |
tree | 0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl | |
parent | d68f698cf0321477c0734474150eb4bc43c4e85f (diff) | |
parent | abcda06934aba054de8540b66b13c2bbc5f8f515 (diff) |
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl b/source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl index 3937828eca2..964ebe72e81 100644 --- a/source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl +++ b/source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl @@ -4,8 +4,24 @@ in vec4 uvcoordsvar; out vec4 FragColor; uniform sampler2D outlineBluredColor; +uniform vec2 rcpDimensions; void main() { - FragColor = texture(outlineBluredColor, uvcoordsvar.st).rgba; +#ifdef USE_FXAA + float aa_alpha = FxaaPixelShader( + uvcoordsvar.st, + outlineBluredColor, + rcpDimensions, + 1.0, + 0.166, + 0.0833 + ).r; +#endif + + FragColor = texture(outlineBluredColor, uvcoordsvar.st).rgba; + +#ifdef USE_FXAA + FragColor.a = aa_alpha; +#endif } |