diff options
author | Luca Rood <dev@lucarood.com> | 2017-05-23 17:56:53 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-05-23 19:39:22 +0300 |
commit | 9bc88b69d81fc1839733c0ffb7179fba22d9920c (patch) | |
tree | 81f49b619b93ba1ea28341865e85b75bcbdbec50 /source/blender/draw/modes/shaders/object_particle_dot_frag.glsl | |
parent | 99c6601a1ffe744ef8592de5da5920156a1097a6 (diff) |
Implement particle velocity and acceleration visualization
Diffstat (limited to 'source/blender/draw/modes/shaders/object_particle_dot_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/object_particle_dot_frag.glsl | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl index 044a949ef98..e8bf7884701 100644 --- a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl +++ b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl @@ -1,8 +1,11 @@ uniform vec3 color; uniform vec3 outlineColor; +uniform sampler1D ramp; in vec4 radii; +flat in float finalVal; + out vec4 fragColor; void main() { @@ -23,11 +26,23 @@ void main() { float midStroke = 0.5 * (radii[1] + radii[2]); if (dist > midStroke) { - fragColor.rgb = outlineColor; + if (finalVal < 0.0) { + fragColor.rgb = outlineColor; + } + else { + fragColor.rgb = texture(ramp, finalVal).rgb; + } + fragColor.a = mix(1.0, 0.0, smoothstep(radii[1], radii[0], dist)); } else { - fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist)); + if (finalVal < 0.0) { + fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist)); + } + else { + fragColor.rgb = texture(ramp, finalVal).rgb; + } + fragColor.a = 1.0; } |