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author | Luca Rood <dev@lucarood.com> | 2017-05-23 19:11:50 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-05-23 19:39:22 +0300 |
commit | e1c4908771a6090ba2ba9d74d95965ee93779b11 (patch) | |
tree | ec0d33f607fb7935fc99e74741ddfecd60e6f684 /source/blender/draw/modes/shaders/object_particle_prim_vert.glsl | |
parent | 9bc88b69d81fc1839733c0ffb7179fba22d9920c (diff) |
Temp fix for vertex format with batch instancing
This prevents memory alignment from being screwed up when attributes are
optimized out in shader.
Diffstat (limited to 'source/blender/draw/modes/shaders/object_particle_prim_vert.glsl')
0 files changed, 0 insertions, 0 deletions