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author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-07 17:55:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-07 19:01:36 +0300 |
commit | f9ca750bdf5e071eb240b55ee1e701e04dd7423c (patch) | |
tree | 873329d9ea6a02ef9de965848374329de89a8879 /source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl | |
parent | 38232871791e88eb8294441c013171113cb61012 (diff) |
Wireframe: Change / Optimize the limited wireframe visibility option.
This make the limited wireframe not a performance problem anymore.
However, this does change the number of edges displayed as the threshold
is now computed per vertex instead of per edges.
For this reason we extended (internaly) the range of the slider so that the
users can hide more edge.
Diffstat (limited to 'source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl index 5dfbb4352e4..00ababc624d 100644 --- a/source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl +++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_frag.glsl @@ -7,7 +7,7 @@ flat in vec3 ssVec2; in float facing; #ifdef LIGHT_EDGES -flat in vec3 edgeSharpness; +in float edgeSharpness; #endif out vec4 fragColor; |