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author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-04 18:14:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-04 18:15:00 +0300 |
commit | 30ae0ce0e14666d327a9c2cc5d5e0c9633da1e30 (patch) | |
tree | 01d239d4e2ef75a3c6da58fc796c157abd57e4cd /source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl | |
parent | 950dcaea109fa93c3cca1fdb2f2c2b344f903104 (diff) |
Xray: Add possibility to select wires in priority before surfaces
If no wires were found, try to select surfaces in a second loop.
Diffstat (limited to 'source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl index 9a34fc740db..5016ceed09e 100644 --- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl +++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl @@ -27,13 +27,13 @@ out float facing; #endif #ifdef LIGHT_EDGES -#ifdef USE_GEOM_SHADER +# ifdef USE_GEOM_SHADER out vec3 obPos; out vec3 vNor; out float forceEdge; -#else +# else flat out vec3 edgeSharpness; -#endif +# endif #endif /* project to screen space */ |