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authorClément Foucault <foucault.clem@gmail.com>2018-09-04 18:14:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-04 18:15:00 +0300
commit30ae0ce0e14666d327a9c2cc5d5e0c9633da1e30 (patch)
tree01d239d4e2ef75a3c6da58fc796c157abd57e4cd /source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
parent950dcaea109fa93c3cca1fdb2f2c2b344f903104 (diff)
Xray: Add possibility to select wires in priority before surfaces
If no wires were found, try to select surfaces in a second loop.
Diffstat (limited to 'source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index 9a34fc740db..5016ceed09e 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -27,13 +27,13 @@ out float facing;
#endif
#ifdef LIGHT_EDGES
-#ifdef USE_GEOM_SHADER
+# ifdef USE_GEOM_SHADER
out vec3 obPos;
out vec3 vNor;
out float forceEdge;
-#else
+# else
flat out vec3 edgeSharpness;
-#endif
+# endif
#endif
/* project to screen space */