diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-05-22 16:31:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-23 10:40:48 +0300 |
commit | f21c235c6fa6782dfc9c0ba7a66fa3c1005b2897 (patch) | |
tree | 2059c43758cfa26d15bd4fed1e9af29d332a1fe6 /source/blender/draw/modes/shaders/paint_texture_frag.glsl | |
parent | 44f91a9a18d6d942d958e7640f4d1c301d230150 (diff) |
DwM: texture paint support & mask mode
Uses workaround so material slots are used when neither blender-internal
or cycles are enabled.
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_texture_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/paint_texture_frag.glsl | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/paint_texture_frag.glsl b/source/blender/draw/modes/shaders/paint_texture_frag.glsl new file mode 100644 index 00000000000..18c58a54dca --- /dev/null +++ b/source/blender/draw/modes/shaders/paint_texture_frag.glsl @@ -0,0 +1,11 @@ + +in vec2 uv_interp; +out vec4 fragColor; + +uniform sampler2D image; + + +void main() +{ + fragColor = texture(image, uv_interp); +} |