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authorClément Foucault <foucault.clem@gmail.com>2018-12-17 13:37:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-17 19:05:57 +0300
commit7ac49a07c60111fe75805a5eb72824ab7d0bc777 (patch)
tree719fac8f3a2453d23d198a151e99a4e105d616e1 /source/blender/draw/modes/shaders/paint_texture_vert.glsl
parent9bb70e59b89423070c065f6b120b563bad47113b (diff)
Mesh Batch Cache: Port Texture paint batches to new batch request
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_texture_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/paint_texture_vert.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/paint_texture_vert.glsl b/source/blender/draw/modes/shaders/paint_texture_vert.glsl
index 4ce12e048fa..8eae494cc35 100644
--- a/source/blender/draw/modes/shaders/paint_texture_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_texture_vert.glsl
@@ -1,7 +1,7 @@
uniform mat4 ModelViewProjectionMatrix;
-in vec2 uv;
+in vec2 u; /* active uv map */
in vec3 pos;
out vec2 uv_interp;
@@ -10,6 +10,5 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
- uv_interp = uv;
-
+ uv_interp = u;
}