diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 13:37:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 19:05:57 +0300 |
commit | 7ac49a07c60111fe75805a5eb72824ab7d0bc777 (patch) | |
tree | 719fac8f3a2453d23d198a151e99a4e105d616e1 /source/blender/draw/modes/shaders/paint_texture_vert.glsl | |
parent | 9bb70e59b89423070c065f6b120b563bad47113b (diff) |
Mesh Batch Cache: Port Texture paint batches to new batch request
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_texture_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/paint_texture_vert.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/paint_texture_vert.glsl b/source/blender/draw/modes/shaders/paint_texture_vert.glsl index 4ce12e048fa..8eae494cc35 100644 --- a/source/blender/draw/modes/shaders/paint_texture_vert.glsl +++ b/source/blender/draw/modes/shaders/paint_texture_vert.glsl @@ -1,7 +1,7 @@ uniform mat4 ModelViewProjectionMatrix; -in vec2 uv; +in vec2 u; /* active uv map */ in vec3 pos; out vec2 uv_interp; @@ -10,6 +10,5 @@ void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); - uv_interp = uv; - + uv_interp = u; } |