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authorJulian Eisel <eiseljulian@gmail.com>2019-08-10 14:24:26 +0300
committerJulian Eisel <eiseljulian@gmail.com>2019-08-10 14:24:26 +0300
commitb9898ebde44d6584ea37a05aaeca8760d31ccc7b (patch)
treee6dfc796cc82b4b8b8c248c4ff29d2e2047ff84c /source/blender/draw/modes/shaders/paint_vertex_frag.glsl
parentb17380971a144896b34b7863a82bbda3ff68a39f (diff)
parent553b581f25c1782c4231816965cd3f6ce58a449a (diff)
Merge branch 'master' into filebrowser_redesign
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_vertex_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/paint_vertex_frag.glsl9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/paint_vertex_frag.glsl b/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
index 426dbada812..f03e3410ec3 100644
--- a/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
+++ b/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
@@ -2,7 +2,7 @@
in vec3 finalColor;
out vec4 fragColor;
-uniform float white_factor = 1.0;
+uniform float opacity = 1.0;
vec3 linear_to_srgb_attr(vec3 c)
{
@@ -14,6 +14,11 @@ vec3 linear_to_srgb_attr(vec3 c)
void main()
{
- fragColor.rgb = mix(linear_to_srgb_attr(finalColor), vec3(1.0), white_factor);
+ vec3 color = linear_to_srgb_attr(finalColor);
+#ifdef DRW_STATE_BLEND_ALPHA
+ fragColor = vec4(color, opacity);
+#else
+ fragColor.rgb = mix(vec3(1.0), color, opacity);
fragColor.a = 1.0;
+#endif
}