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authorJacques Lucke <mail@jlucke.com>2018-10-04 19:53:40 +0300
committerJacques Lucke <mail@jlucke.com>2018-10-04 19:54:08 +0300
commita2d633316bb87df4f147d9b837d875d900225988 (patch)
tree66ceb617f9e929fc961837d4a6eb6b5f132cadd1 /source/blender/draw/modes/shaders/paint_weight_frag.glsl
parent33d89e482b9a4f0fca3366f1482b83be178a2652 (diff)
Cleanup: Remove some unneeded code
Reviewers: fclem Differential Revision: https://developer.blender.org/D3767
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_weight_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/paint_weight_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/paint_weight_frag.glsl b/source/blender/draw/modes/shaders/paint_weight_frag.glsl
index 668ca9e3c07..bb0834e9cd4 100644
--- a/source/blender/draw/modes/shaders/paint_weight_frag.glsl
+++ b/source/blender/draw/modes/shaders/paint_weight_frag.glsl
@@ -24,6 +24,6 @@ void main()
color = mix(weight_color, colorVertexUnreferenced, alert * alert);
}
- /* See gpu_shader_multiply_and_blend_preprocessing.glsl */
- fragColor = vec4(color.rgb * opacity + (1 - opacity), 1.0);
+ /* mix with 1.0 -> is like opacity when using multiply blend mode */
+ fragColor = vec4(mix(vec3(1.0), color.rgb, opacity), 1.0);
}