diff options
author | Jacques Lucke <mail@jlucke.com> | 2018-10-04 19:53:40 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2018-10-04 19:54:08 +0300 |
commit | a2d633316bb87df4f147d9b837d875d900225988 (patch) | |
tree | 66ceb617f9e929fc961837d4a6eb6b5f132cadd1 /source/blender/draw/modes/shaders/paint_weight_frag.glsl | |
parent | 33d89e482b9a4f0fca3366f1482b83be178a2652 (diff) |
Cleanup: Remove some unneeded code
Reviewers: fclem
Differential Revision: https://developer.blender.org/D3767
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_weight_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/paint_weight_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/paint_weight_frag.glsl b/source/blender/draw/modes/shaders/paint_weight_frag.glsl index 668ca9e3c07..bb0834e9cd4 100644 --- a/source/blender/draw/modes/shaders/paint_weight_frag.glsl +++ b/source/blender/draw/modes/shaders/paint_weight_frag.glsl @@ -24,6 +24,6 @@ void main() color = mix(weight_color, colorVertexUnreferenced, alert * alert); } - /* See gpu_shader_multiply_and_blend_preprocessing.glsl */ - fragColor = vec4(color.rgb * opacity + (1 - opacity), 1.0); + /* mix with 1.0 -> is like opacity when using multiply blend mode */ + fragColor = vec4(mix(vec3(1.0), color.rgb, opacity), 1.0); } |