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authorCampbell Barton <ideasman42@gmail.com>2019-01-24 23:10:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-24 23:12:13 +0300
commita4fe338dd8c6822d27b8858bae5fa9a54972719c (patch)
tree9a6b671702a7cf41e98efef72e78c7cc54974111 /source/blender/draw/modes/shaders/paint_weight_frag.glsl
parentb1f3a86d999b6742d783de5a11d7de0c54cf5891 (diff)
Cleanup: add missing braces to draw manager
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_weight_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/paint_weight_frag.glsl9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/paint_weight_frag.glsl b/source/blender/draw/modes/shaders/paint_weight_frag.glsl
index faa36f5535e..7460eabedbe 100644
--- a/source/blender/draw/modes/shaders/paint_weight_frag.glsl
+++ b/source/blender/draw/modes/shaders/paint_weight_frag.glsl
@@ -18,15 +18,17 @@ float contours(float value, float steps, float width_px, float max_rel_width, fl
/* Don't draw lines at 0 or 1. */
float rel_value = value * steps;
- if (rel_value < 0.5 || rel_value > steps - 0.5)
+ if (rel_value < 0.5 || rel_value > steps - 0.5) {
return 0.0;
+ }
/* Check if completely invisible due to fade out. */
float rel_gradient = gradient * steps;
float rel_min_width = min_width_px * rel_gradient;
- if (max_rel_width <= rel_min_width)
+ if (max_rel_width <= rel_min_width) {
return 0.0;
+ }
/* Main shape of the line, accounting for width bias and maximum weight space width. */
float rel_width = width_px * rel_gradient;
@@ -48,8 +50,9 @@ vec4 contour_grid(float weight, float weight_gradient)
/* Fade away when the gradient is too low to avoid big fills and noise. */
float flt_eps = max(1e-8, 1e-6 * weight);
- if (weight_gradient <= flt_eps)
+ if (weight_gradient <= flt_eps) {
return vec4(0.0);
+ }
/* Three levels of grid lines */
float grid10 = contours(weight, 10.0, 5.0, 0.3, weight_gradient);