diff options
author | Luca Rood <dev@lucarood.com> | 2017-05-05 15:25:43 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-05-05 16:53:37 +0300 |
commit | 872d8993ddda28a4340730a5842af18ccf55fd2b (patch) | |
tree | 1fe03d2615d0f49843121363d2249edb8ea21728 /source/blender/draw/modes/shaders/paint_wire_vert.glsl | |
parent | 14bf4ed19407e98575ca7646e942f8230a0b2e8d (diff) |
Clean up weight/vertex painting code
Now passing selection state instead of colors for the wire/face mask
overlay thing. Also added masking indication on the faces in vertex
paint.
Diffstat (limited to 'source/blender/draw/modes/shaders/paint_wire_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/paint_wire_vert.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl new file mode 100644 index 00000000000..1f404d33c88 --- /dev/null +++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl @@ -0,0 +1,13 @@ + +uniform mat4 ModelViewProjectionMatrix; + +in vec3 pos; +in int select; + +flat out int finalSelect; + +void main() +{ + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + finalSelect = select; +} |