diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-10 02:57:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-10 13:25:16 +0300 |
commit | 632e0725d27271f95073f668a24bcf06f603f001 (patch) | |
tree | 6980992db3d05f25aff27646bad1e3a01827153b /source/blender/draw/modes/shaders/particle_strand_vert.glsl | |
parent | 6006f86e07c5732f72015d500ce3e066464e2baa (diff) |
Overlays: Use common_view_lib.glsl
This removes ModelViewProjectionMatrix usage
Diffstat (limited to 'source/blender/draw/modes/shaders/particle_strand_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/particle_strand_vert.glsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/particle_strand_vert.glsl b/source/blender/draw/modes/shaders/particle_strand_vert.glsl index 6dac6d6b980..14f9050f9df 100644 --- a/source/blender/draw/modes/shaders/particle_strand_vert.glsl +++ b/source/blender/draw/modes/shaders/particle_strand_vert.glsl @@ -1,5 +1,5 @@ -uniform mat4 ModelViewProjectionMatrix; +uniform mat4 ModelMatrix; in vec3 pos; in float color; @@ -47,7 +47,8 @@ vec3 weight_to_rgb(float weight) void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + vec3 world_pos = point_object_to_world(pos); + gl_Position = point_world_to_ndc(world_pos); #ifdef USE_WEIGHT finalColor = vec4(weight_to_rgb(color), 1.0); |