diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-13 20:20:58 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 11:57:04 +0300 |
commit | 72a5e3f61a1478616a494d90bdcc565e20ee0858 (patch) | |
tree | eaed31c04df21139dbe57f7f426740b5c5a461d9 /source/blender/draw/modes/shaders | |
parent | 92b4e96afed7bbc63e969f213266beaebc4c71b9 (diff) |
Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copy
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/object_empty_image_vert.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl index 881d7aa750e..5ac3b49b394 100644 --- a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl +++ b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl @@ -1,7 +1,6 @@ uniform mat4 ModelMatrix; -uniform float aspectX; -uniform float aspectY; +uniform vec2 aspect; uniform float size; uniform vec2 offset; #ifdef USE_WIRE @@ -21,7 +20,7 @@ out vec2 texCoord_interp; void main() { - vec3 pos = vec3((pos + offset) * (size * vec2(aspectX, aspectY)), 0.0); + vec3 pos = vec3((pos + offset) * (size * aspect), 0.0); vec3 world_pos = point_object_to_world(pos); gl_Position = point_world_to_ndc(world_pos); #ifdef USE_WIRE |