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authorClément Foucault <foucault.clem@gmail.com>2019-05-13 20:20:58 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-14 11:57:04 +0300
commit72a5e3f61a1478616a494d90bdcc565e20ee0858 (patch)
treeeaed31c04df21139dbe57f7f426740b5c5a461d9 /source/blender/draw/modes/shaders
parent92b4e96afed7bbc63e969f213266beaebc4c71b9 (diff)
Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copy
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/object_empty_image_vert.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
index 881d7aa750e..5ac3b49b394 100644
--- a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
@@ -1,7 +1,6 @@
uniform mat4 ModelMatrix;
-uniform float aspectX;
-uniform float aspectY;
+uniform vec2 aspect;
uniform float size;
uniform vec2 offset;
#ifdef USE_WIRE
@@ -21,7 +20,7 @@ out vec2 texCoord_interp;
void main()
{
- vec3 pos = vec3((pos + offset) * (size * vec2(aspectX, aspectY)), 0.0);
+ vec3 pos = vec3((pos + offset) * (size * aspect), 0.0);
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
#ifdef USE_WIRE