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authorClément Foucault <foucault.clem@gmail.com>2019-06-27 16:08:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-27 18:02:22 +0300
commitc74ccf6a97098a53b36dab86092da1d47f5edbf9 (patch)
tree7a95e90cb3860957fa8ccad06ecff3dc8468f65b /source/blender/draw/modes/shaders
parent58996e3057f9a2a6ce4a87a0b36b8fcfafcb8967 (diff)
DRW: Fix point shaders not using gl_PointSize
All Shaders inside DRW should use gl_PointSize.
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/paint_wire_vert.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
index 10bf8729f47..371c3120811 100644
--- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
@@ -42,6 +42,7 @@ void main()
#endif
finalColor.a = nor.w;
+ gl_PointSize = sizeVertex * 2.0;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);