diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-11 18:29:31 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-06-11 18:49:19 +0300 |
commit | c84c59c81bc90a915b7e74aa90a0bc1fe8aadd22 (patch) | |
tree | e60399f8cb0e393e975c1ad50173597a4d91f776 /source/blender/draw/modes/shaders | |
parent | c5b1e7cd4e86f9aff010fa84192d783b895ce6c7 (diff) |
Fix T65406 Edit Mode: Edge selection is below wireframe overlay
This was due to a double offset of the wireframe. We also reduce
the wireframe offset. The look of the wireframe overlay changes
a little with on distant wires.
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl index 23f64e6e49c..9022456abb2 100644 --- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl +++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl @@ -1,6 +1,5 @@ uniform float wireStepParam; -uniform float ofs; in vec3 pos; in vec3 nor; @@ -31,7 +30,6 @@ flat out float edgeSharpness; void main() { mat4 projmat = ProjectionMatrix; - projmat[3][2] -= ofs; vec4 wpos = ModelMatrix * vec4(pos, 1.0); gl_Position = projmat * (ViewMatrix * wpos); |