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authorCampbell Barton <ideasman42@gmail.com>2019-07-05 13:01:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-05 13:06:47 +0300
commite7325bedfb17cfe82f5a0495188001e7ff2df497 (patch)
tree214b943e07683667bb91ab68e6389893eb544385 /source/blender/draw/modes/shaders
parent68ec4c26b93b68c7447746540aa5b89084fb7595 (diff)
DRW: weight-paint wire overlay made vertex selection hard to see
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/paint_wire_vert.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
index 371c3120811..9acdc7886f7 100644
--- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
@@ -32,16 +32,17 @@ void main()
#ifdef USE_SELECT
finalColor = (is_select) ? colSel : colorWire;
+ finalColor.a = nor.w;
#else
# ifdef VERTEX_MODE
- finalColor = colorWire;
+ finalColor.xyz = colorWire.xyz;
+ finalColor.a = 1.0;
# else
/* Weight paint needs a light color to contrasts with dark weights. */
- finalColor.xyz = vec3(0.8, 0.8, 0.8);
+ finalColor = vec4(1, 1, 1, 0.2);
# endif
#endif
- finalColor.a = nor.w;
gl_PointSize = sizeVertex * 2.0;
#ifdef USE_WORLD_CLIP_PLANES