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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 15:25:09 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 15:27:35 +0300 |
commit | 604fdb6e859d322a3a2a89cd065d253620421428 (patch) | |
tree | a8992caeaaaec6f2fd365555b5d875abfd35a890 /source/blender/draw/modes/shaders | |
parent | 136a7a7fe884a746e5f78f7ef8518fa6231108bf (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/common_hair_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/common_hair_lib.glsl b/source/blender/draw/modes/shaders/common_hair_lib.glsl index f9c3df34658..e7002dde291 100644 --- a/source/blender/draw/modes/shaders/common_hair_lib.glsl +++ b/source/blender/draw/modes/shaders/common_hair_lib.glsl @@ -1,8 +1,8 @@ /** * Library to create hairs dynamically from control points. * This is less bandwidth intensive than fetching the vertex attributes - * but does more ALU work per vertex. This also reduce the number - * of data the CPU has to precompute and transfert for each update. + * but does more ALU work per vertex. This also reduces the amount + * of data the CPU has to precompute and transfer for each update. */ /** |