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author | Campbell Barton <ideasman42@gmail.com> | 2018-05-08 11:57:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-08 11:58:04 +0300 |
commit | 86b9311926a580143da7cf69581942b6920dfd1a (patch) | |
tree | fa730558027da4ef64e4315a0e1820a1eb8cf795 /source/blender/draw/modes/shaders | |
parent | 77cc265f187299f2538d7c6843aca01257bcae9e (diff) |
Cleanup: quiet warning, whitespace
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_axes_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl index fe6edba1316..e46dab458e0 100644 --- a/source/blender/draw/modes/shaders/armature_axes_vert.glsl +++ b/source/blender/draw/modes/shaders/armature_axes_vert.glsl @@ -22,7 +22,7 @@ void main() vec3 spos = screenVecs[0].xyz * screenPos.x + screenVecs[1].xyz * screenPos.y; /* Scale uniformly by axis length */ spos *= length(chosen_axis); - + gl_Position = ViewProjectionMatrix * vec4(wpos + spos, 1.0); finalColor.rgb = mix(colorAxis, color.rgb, color.a); |