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authorCampbell Barton <ideasman42@gmail.com>2018-05-08 11:57:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-08 11:58:04 +0300
commit86b9311926a580143da7cf69581942b6920dfd1a (patch)
treefa730558027da4ef64e4315a0e1820a1eb8cf795 /source/blender/draw/modes/shaders
parent77cc265f187299f2538d7c6843aca01257bcae9e (diff)
Cleanup: quiet warning, whitespace
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/armature_axes_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
index fe6edba1316..e46dab458e0 100644
--- a/source/blender/draw/modes/shaders/armature_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
@@ -22,7 +22,7 @@ void main()
vec3 spos = screenVecs[0].xyz * screenPos.x + screenVecs[1].xyz * screenPos.y;
/* Scale uniformly by axis length */
spos *= length(chosen_axis);
-
+
gl_Position = ViewProjectionMatrix * vec4(wpos + spos, 1.0);
finalColor.rgb = mix(colorAxis, color.rgb, color.a);