Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-04-13 16:29:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-13 21:34:12 +0300
commit02273441dc2cebab122d6f6d1b0642a500a67409 (patch)
treebdcdf4d9ff8a1438704fc426f0d1dc859dee2437 /source/blender/draw/modes/shaders
parent1c01811cce00b799ee94aad24083ddf3954a5829 (diff)
Draw Manager: lattice editmode drawing
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl26
-rw-r--r--source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl39
2 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl
new file mode 100644
index 00000000000..57e96143c75
--- /dev/null
+++ b/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl
@@ -0,0 +1,26 @@
+
+flat in int vertFlag;
+
+#define VERTEX_SELECTED (1 << 0)
+#define VERTEX_ACTIVE (1 << 1)
+
+#if __VERSION__ == 120
+ #define FragColor gl_FragColor
+#else
+ out vec4 FragColor;
+#endif
+
+void main()
+{
+ /* TODO: vertex size */
+
+ if ((vertFlag & VERTEX_SELECTED) != 0) {
+ FragColor = colorVertexSelect;
+ }
+ else if ((vertFlag & VERTEX_ACTIVE) != 0) {
+ FragColor = colorEditMeshActive;
+ }
+ else {
+ FragColor = colorVertex;
+ }
+}
diff --git a/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
new file mode 100644
index 00000000000..d3fc56d1ee9
--- /dev/null
+++ b/source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl
@@ -0,0 +1,39 @@
+
+/* Draw Lattice Vertices */
+
+uniform mat4 ModelViewProjectionMatrix;
+uniform vec2 viewportSize;
+
+in vec3 pos;
+in int data;
+
+/* these are the same for all vertices
+ * and does not need interpolation */
+flat out int vertFlag;
+flat out int clipCase;
+
+/* See fragment shader */
+noperspective out vec4 eData1;
+flat out vec4 eData2;
+
+/* project to screen space */
+vec2 proj(vec4 pos)
+{
+ return (0.5 * (pos.xy / pos.w) + 0.5) * viewportSize;
+}
+
+void main()
+{
+ clipCase = 0;
+
+ vec4 pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
+
+ /* only verterx position 0 is used */
+ eData1 = eData2 = vec4(1e10);
+ eData2.zw = proj(pPos);
+
+ vertFlag = data;
+
+ gl_PointSize = sizeEdgeFix;
+ gl_Position = pPos;
+}