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authorClément Foucault <foucault.clem@gmail.com>2018-03-22 18:10:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-22 18:11:49 +0300
commit47acd706fde992e1b4f940145724aae9bf896861 (patch)
treefb4fdac6d6c92a247c7604ed0b4f16a4517e06dd /source/blender/draw/modes/shaders
parent6939523a152891153a1eebbad6e730e7a43c6f08 (diff)
GPUCompositing: Remove entire module.
This module has no use now with the new DrawManager and DrawEngines and it is using deprecated paths. Moving gpu_shader_fullscreen_vert.glsl to draw/modes/shaders/common_fullscreen_vert.glsl
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/common_fullscreen_vert.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
new file mode 100644
index 00000000000..fc5cc1cdcc3
--- /dev/null
+++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
@@ -0,0 +1,10 @@
+
+in vec2 pos;
+in vec2 uvs;
+out vec4 uvcoordsvar;
+
+void main()
+{
+ uvcoordsvar = vec4(uvs, 0.0, 0.0);
+ gl_Position = vec4(pos, 0.0, 1.0);
+}