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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-22 18:10:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-22 18:11:49 +0300 |
commit | 47acd706fde992e1b4f940145724aae9bf896861 (patch) | |
tree | fb4fdac6d6c92a247c7604ed0b4f16a4517e06dd /source/blender/draw/modes/shaders | |
parent | 6939523a152891153a1eebbad6e730e7a43c6f08 (diff) |
GPUCompositing: Remove entire module.
This module has no use now with the new DrawManager and DrawEngines and it
is using deprecated paths.
Moving gpu_shader_fullscreen_vert.glsl
to draw/modes/shaders/common_fullscreen_vert.glsl
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/common_fullscreen_vert.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl new file mode 100644 index 00000000000..fc5cc1cdcc3 --- /dev/null +++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl @@ -0,0 +1,10 @@ + +in vec2 pos; +in vec2 uvs; +out vec4 uvcoordsvar; + +void main() +{ + uvcoordsvar = vec4(uvs, 0.0, 0.0); + gl_Position = vec4(pos, 0.0, 1.0); +} |