diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-09 21:52:37 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-10 04:18:25 +0300 |
commit | 8444aaaa693a9b9e613d801612ea46dfd9b82dba (patch) | |
tree | 41cd1badc74798d29a2bb007b6100940d0820c19 /source/blender/draw/modes/shaders | |
parent | 4540bd226dce454573242c40a8b2de79ca1bffa5 (diff) |
DRW: Put all view-only dependant uniform in a UBO.
This leads to less lookups to the GWNShaderInterface and less uniform upload.
We still keep a legacy path so that Builtin uniforms can still work. We might restrict this path to Builtin shader only in the future.
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/common_view_lib.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/common_view_lib.glsl b/source/blender/draw/modes/shaders/common_view_lib.glsl new file mode 100644 index 00000000000..d261d263a6f --- /dev/null +++ b/source/blender/draw/modes/shaders/common_view_lib.glsl @@ -0,0 +1,14 @@ +/* keep in sync with DRWManager.view_data */ +layout(std140) uniform viewBlock { + /* Same order as DRWViewportMatrixType */ + mat4 ViewProjectionMatrix; + mat4 ViewProjectionMatrixInverse; + mat4 ViewMatrix; + mat4 ViewMatrixInverse; + mat4 ProjectionMatrix; + mat4 ProjectionMatrixInverse; + + vec4 CameraTexCoFactors; + + vec4 clipPlanes[2]; +}; |