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author | Germano <germano.costa@ig.com.br> | 2018-01-29 20:51:23 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-01-29 20:51:23 +0300 |
commit | d072022bbfad5de9c093d472add1514caaa5e2f8 (patch) | |
tree | 1e6174cc75aa65910724a17b4f0872bd3dd9a292 /source/blender/draw/modes/shaders | |
parent | 9577ebde79cb5deb696f70fd7d218d8b358b0263 (diff) |
Deduplicate GLSL frag code in particle drawing
Differential Revision: D2993
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/object_particle_prim_frag.glsl | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl b/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl deleted file mode 100644 index aa455a85cf0..00000000000 --- a/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl +++ /dev/null @@ -1,9 +0,0 @@ - -flat in vec4 finalColor; - -out vec4 fragColor; - -void main() -{ - fragColor = finalColor; -} |