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authorCampbell Barton <ideasman42@gmail.com>2017-05-22 16:31:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-23 10:40:48 +0300
commitf21c235c6fa6782dfc9c0ba7a66fa3c1005b2897 (patch)
tree2059c43758cfa26d15bd4fed1e9af29d332a1fe6 /source/blender/draw/modes/shaders
parent44f91a9a18d6d942d958e7640f4d1c301d230150 (diff)
DwM: texture paint support & mask mode
Uses workaround so material slots are used when neither blender-internal or cycles are enabled.
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/paint_texture_frag.glsl11
-rw-r--r--source/blender/draw/modes/shaders/paint_texture_vert.glsl15
2 files changed, 26 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/paint_texture_frag.glsl b/source/blender/draw/modes/shaders/paint_texture_frag.glsl
new file mode 100644
index 00000000000..18c58a54dca
--- /dev/null
+++ b/source/blender/draw/modes/shaders/paint_texture_frag.glsl
@@ -0,0 +1,11 @@
+
+in vec2 uv_interp;
+out vec4 fragColor;
+
+uniform sampler2D image;
+
+
+void main()
+{
+ fragColor = texture(image, uv_interp);
+}
diff --git a/source/blender/draw/modes/shaders/paint_texture_vert.glsl b/source/blender/draw/modes/shaders/paint_texture_vert.glsl
new file mode 100644
index 00000000000..4ce12e048fa
--- /dev/null
+++ b/source/blender/draw/modes/shaders/paint_texture_vert.glsl
@@ -0,0 +1,15 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+in vec2 uv;
+in vec3 pos;
+
+out vec2 uv_interp;
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+
+ uv_interp = uv;
+
+}