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authorClément Foucault <foucault.clem@gmail.com>2019-02-13 20:09:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-18 16:17:57 +0300
commit2cccffd20b67beecb5743e8871dbda779d1e03f1 (patch)
tree2dddceb1895295fbc1e8ed39b29f65976c6bd768 /source/blender/draw/modes
parent0c4334d0bb58f930280b9e9b0e39641fcfddd7cb (diff)
Wireframe: Add workaround for osx wide wires
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/overlay_mode.c49
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl93
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl13
3 files changed, 67 insertions, 88 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index e3e64ba6f22..ea502e176f1 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -32,6 +32,9 @@
#include "GPU_shader.h"
#include "DRW_render.h"
+#ifdef __APPLE__
+#define USE_GEOM_SHADER_WORKAROUND
+#endif
/* Structures */
typedef struct OVERLAY_StorageList {
@@ -54,7 +57,6 @@ typedef struct OVERLAY_Data {
typedef struct OVERLAY_PrivateData {
DRWShadingGroup *face_orientation_shgrp;
DRWShadingGroup *face_wires_shgrp;
- DRWShadingGroup *sculpt_wires_shgrp;
View3DOverlay overlay;
float wire_step_param;
bool ghost_stencil_test;
@@ -67,7 +69,6 @@ typedef struct OVERLAY_Shaders {
/* Wireframe shader */
struct GPUShader *select_wireframe;
struct GPUShader *face_wireframe;
- struct GPUShader *face_wireframe_sculpt;
} OVERLAY_Shaders;
/* *********** STATIC *********** */
@@ -121,16 +122,21 @@ static void overlay_engine_init(void *vedata)
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
});
+#ifdef USE_GEOM_SHADER_WORKAROUND
+ /* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
sh_data->face_wireframe = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define USE_GEOM\n", NULL},
});
- sh_data->face_wireframe_sculpt = GPU_shader_create_from_arrays({
+#else
+ sh_data->face_wireframe = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
+#endif
}
}
@@ -179,8 +185,9 @@ static void overlay_cache_init(void *vedata)
{
/* Wireframe */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_OFFSET_NEGATIVE;
- float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
+ DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_OFFSET_NEGATIVE;
+ float wire_size = U.pixelsize * 0.5f;
float winmat[4][4];
float viewdist = rv3d->dist;
@@ -192,27 +199,25 @@ static void overlay_cache_init(void *vedata)
const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
- GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe_sculpt;
GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
- g_data->sculpt_wires_shgrp = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires_shgrp, rv3d);
- }
-
g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_float(g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
- }
-
+#ifdef USE_GEOM_SHADER_WORKAROUND
+ DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
+ DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
+#else
if (!use_select) {
- DRW_shgroup_uniform_float_copy(g_data->sculpt_wires_shgrp, "wireSize", wire_size);
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
}
+#endif
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
+ }
g_data->wire_step_param = stl->g_data->overlay.wireframe_threshold - 254.0f / 255.0f;
}
@@ -312,13 +317,13 @@ static void overlay_cache_populate(void *vedata, Object *ob)
geom = DRW_cache_object_face_wireframe_get(ob);
if (geom || is_sculpt_mode) {
- shgrp = (is_sculpt_mode) ? pd->sculpt_wires_shgrp : pd->face_wires_shgrp;
- shgrp = DRW_shgroup_create_sub(shgrp);
+ shgrp = DRW_shgroup_create_sub(pd->face_wires_shgrp);
static float all_wires_param = 10.0f;
- DRW_shgroup_uniform_vec2(
- shgrp, "wireStepParam", (all_wires) ?
- &all_wires_param : &pd->wire_step_param, 1);
+ DRW_shgroup_uniform_float(
+ shgrp, "wireStepParam",
+ (all_wires || is_sculpt_mode) ? &all_wires_param : &pd->wire_step_param,
+ 1);
if (!(DRW_state_is_select() || DRW_state_is_depth())) {
DRW_shgroup_stencil_mask(shgrp, stencil_mask);
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
index d4d53b7d24d..8f52c4fdf95 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
@@ -1,85 +1,60 @@
-/* This shader is only used for edge selection & sculpt mode wires (because of indexed drawing). */
+/* This shader is only used for edge selection and OSX workaround for large wires. */
-layout(triangles) in;
-#ifdef SELECT_EDGES
-layout(line_strip, max_vertices = 6) out;
-#else
-layout(triangle_strip, max_vertices = 3) out;
-#endif
+uniform float wireSize;
+uniform vec2 viewportSize;
+uniform vec2 viewportSizeInv;
+
+layout(lines) in;
+layout(triangle_strip, max_vertices = 4) out;
in float facing_g[];
in float edgeSharpness_g[];
#ifndef SELECT_EDGES
out float facing;
-out vec3 barycentric;
-flat out vec3 edgeSharpness;
+flat out float edgeSharpness;
#endif
-void vert_from_gl_in(int v)
+void do_vertex(const int i, float coord, vec2 offset)
{
- gl_Position = gl_in[v].gl_Position;
+#ifndef SELECT_EDGES
+ edgeSharpness = edgeSharpness_g[i];
+ facing = facing_g[i];
+#endif
+ gl_Position = gl_in[i].gl_Position;
+ /* Multiply offset by 2 because gl_Position range is [-1..1]. */
+ gl_Position.xy += offset * 2.0 * gl_Position.w;
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
+ world_clip_planes_set_clip_distance(gl_in[i].gl_ClipDistance);
#endif
+ EmitVertex();
}
-void main(void)
+void main()
{
-#ifdef SELECT_EDGES
- const float edge_select_threshold = 0.3;
- if (edgeSharpness_g[0] > edge_select_threshold) {
- vert_from_gl_in(0);
- EmitVertex();
- vert_from_gl_in(1);
- EmitVertex();
+ vec2 ss_pos[2];
+ ss_pos[0] = gl_in[0].gl_Position.xy / gl_in[0].gl_Position.w;
+ ss_pos[1] = gl_in[1].gl_Position.xy / gl_in[1].gl_Position.w;
- EndPrimitive();
- }
+ vec2 line = ss_pos[0] - ss_pos[1];
+ line = abs(line) * viewportSize;
- if (edgeSharpness_g[1] > edge_select_threshold) {
- vert_from_gl_in(1);
- EmitVertex();
- vert_from_gl_in(2);
- EmitVertex();
+ float half_size = wireSize;
- EndPrimitive();
- }
+ vec3 edge_ofs = half_size * viewportSizeInv.xyy * vec3(1.0, 1.0, 0.0);
- if (edgeSharpness_g[2] > edge_select_threshold) {
- vert_from_gl_in(2);
- EmitVertex();
- vert_from_gl_in(0);
- EmitVertex();
+ bool horizontal = line.x > line.y;
+ edge_ofs = (horizontal) ? edge_ofs.zyz : edge_ofs.xzz;
- EndPrimitive();
+ if (edgeSharpness_g[0] < 0.0) {
+ return;
}
-#else
- /* Originally was:
- * edgeSharpness = vec3(edgeSharpness_g[0], edgeSharpness_g[1], edgeSharpness_g[2]);
- *
- * But that strangely does not work for some AMD GPUs.
- * However since this code is currently only used for sculpt mode
- * and in this mode the `edgeSharpness_g` is not calculated,
- * let's simply set all to 1.0.
- */
- edgeSharpness = vec3(1.0);
- barycentric = vec3(1.0, 0.0, 0.0);
- vert_from_gl_in(0);
- facing = facing_g[0];
- EmitVertex();
+ do_vertex(0, half_size, edge_ofs.xy);
+ do_vertex(0, -half_size, -edge_ofs.xy);
+ do_vertex(1, half_size, edge_ofs.xy);
+ do_vertex(1, -half_size, -edge_ofs.xy);
- barycentric = vec3(0.0, 1.0, 0.0);
- vert_from_gl_in(1);
- facing = facing_g[1];
- EmitVertex();
-
- barycentric = vec3(0.0, 0.0, 1.0);
- vert_from_gl_in(2);
- facing = facing_g[2];
- EmitVertex();
EndPrimitive();
-#endif /* SELECT_EDGES */
}
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index 53279a74352..2a328a71366 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -7,13 +7,17 @@ uniform mat3 NormalMatrix;
uniform float wireStepParam;
uniform float ofs;
+#ifndef USE_SCULPT
float get_edge_sharpness(float wd)
{
return (wd == 1.0) ? 1.0 : ((wd == 0.0) ? -1.0 : (wd + wireStepParam));
}
+#else
+float get_edge_sharpness(float wd) { return 1.0; }
+#endif
/* Geometry shader version */
-#if defined(SELECT_EDGES) || defined(USE_SCULPT)
+#if defined(SELECT_EDGES) || defined(USE_GEOM)
in vec3 pos;
in vec3 nor;
@@ -24,12 +28,7 @@ out float edgeSharpness_g;
void main()
{
-# ifndef USE_SCULPT
edgeSharpness_g = get_edge_sharpness(wd);
-# else
- /* TODO approximation using normals. */
- edgeSharpness_g = 1.0;
-# endif
mat4 projmat = ProjectionMatrix;
projmat[3][2] -= ofs;
@@ -43,7 +42,7 @@ void main()
#endif
}
-#else /* SELECT_EDGES */
+#else /* USE_GEOM */
in vec3 pos;
in vec3 nor;