Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-02-06 15:19:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-06 15:25:31 +0300
commit3e6ebdd2a6b5b7563e9c45dae3c65ebf7d629544 (patch)
tree3f95c565df2a16c687d7391a94703d1c0ff08d2e /source/blender/draw/modes
parentfea5e1dc3a235303789e2a7bac2005c0667f1963 (diff)
DRW: Support edit-curve clipping
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c95
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl6
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl10
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl9
-rw-r--r--source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl10
5 files changed, 96 insertions, 34 deletions
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index bb34ce3f1ad..4adf31b9b25 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -38,6 +38,7 @@
* Not needed for constant color. */
extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
extern char datatoc_edit_curve_overlay_normals_vert_glsl[];
extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
@@ -75,11 +76,16 @@ typedef struct EDIT_CURVE_Data {
/* *********** STATIC *********** */
-static struct {
+
+typedef struct EDIT_CURVE_Shaders {
GPUShader *wire_sh;
GPUShader *wire_normals_sh;
GPUShader *overlay_edge_sh; /* handles and nurbs control cage */
GPUShader *overlay_vert_sh;
+} EDIT_CURVE_Shaders;
+
+static struct {
+ EDIT_CURVE_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {NULL}; /* Engine data */
typedef struct EDIT_CURVE_PrivateData {
@@ -100,29 +106,46 @@ typedef struct EDIT_CURVE_PrivateData {
* (Optional) */
static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
{
- if (!e_data.wire_sh) {
- e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
+ const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
+
+ if (is_clip) {
+ DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
- if (!e_data.wire_normals_sh) {
- e_data.wire_normals_sh = DRW_shader_create(
- datatoc_edit_curve_overlay_normals_vert_glsl, NULL,
- datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
+ const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+
+ if (!sh_data->wire_sh) {
+ sh_data->wire_sh = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_3D_UNIFORM_COLOR, draw_ctx->shader_cfg);
}
- if (!e_data.overlay_edge_sh) {
- e_data.overlay_edge_sh = DRW_shader_create_with_lib(
- datatoc_edit_curve_overlay_handle_vert_glsl,
- datatoc_edit_curve_overlay_handle_geom_glsl,
- datatoc_gpu_shader_3D_smooth_color_frag_glsl,
- datatoc_common_globals_lib_glsl, NULL);
+ if (!sh_data->wire_normals_sh) {
+ sh_data->wire_normals_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_curve_overlay_normals_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
- if (!e_data.overlay_vert_sh) {
- e_data.overlay_vert_sh = DRW_shader_create_with_lib(
- datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL,
- datatoc_gpu_shader_point_varying_color_frag_glsl,
- datatoc_common_globals_lib_glsl, NULL);
+ if (!sh_data->overlay_edge_sh) {
+ sh_data->overlay_edge_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_curve_overlay_handle_vert_glsl, NULL},
+ .geom = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_curve_overlay_handle_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
+ }
+
+ if (!sh_data->overlay_vert_sh) {
+ sh_data->overlay_vert_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
+
}
}
@@ -134,6 +157,8 @@ static void EDIT_CURVE_cache_init(void *vedata)
EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
+ const RegionView3D *rv3d = draw_ctx->rv3d;
+ EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
if (!stl->g_data) {
/* Alloc transient pointers */
@@ -150,24 +175,33 @@ static void EDIT_CURVE_cache_init(void *vedata)
"Curve Wire",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
- grp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
+ grp = DRW_shgroup_create(sh_data->wire_sh, psl->wire_pass);
DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
stl->g_data->wire_shgrp = grp;
- grp = DRW_shgroup_create(e_data.wire_normals_sh, psl->wire_pass);
+ grp = DRW_shgroup_create(sh_data->wire_normals_sh, psl->wire_pass);
DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
DRW_shgroup_uniform_float_copy(grp, "normalSize", v3d->overlay.normals_length);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
stl->g_data->wire_normals_shgrp = grp;
psl->overlay_edge_pass = DRW_pass_create(
"Curve Handle Overlay",
DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
- grp = DRW_shgroup_create(e_data.overlay_edge_sh, psl->overlay_edge_pass);
+ grp = DRW_shgroup_create(sh_data->overlay_edge_sh, psl->overlay_edge_pass);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_bool(grp, "showCurveHandles", &stl->g_data->show_handles, 1);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
stl->g_data->overlay_edge_shgrp = grp;
@@ -175,8 +209,11 @@ static void EDIT_CURVE_cache_init(void *vedata)
"Curve Vert Overlay",
DRW_STATE_WRITE_COLOR | DRW_STATE_POINT);
- grp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->overlay_vert_pass);
+ grp = DRW_shgroup_create(sh_data->overlay_vert_sh, psl->overlay_vert_pass);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+ }
stl->g_data->overlay_vert_shgrp = grp;
}
}
@@ -244,6 +281,8 @@ static void EDIT_CURVE_draw_scene(void *vedata)
/* Thoses passes don't write to depth and are AA'ed using other tricks. */
DRW_draw_pass(psl->overlay_edge_pass);
DRW_draw_pass(psl->overlay_vert_pass);
+
+ DRW_state_clip_planes_reset();
}
/* Cleanup when destroying the engine.
@@ -251,9 +290,15 @@ static void EDIT_CURVE_draw_scene(void *vedata)
* Mostly used for freeing shaders */
static void EDIT_CURVE_engine_free(void)
{
- DRW_SHADER_FREE_SAFE(e_data.wire_normals_sh);
- DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
- DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
+ for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+ EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+ /* Don't free builtins. */
+ sh_data->wire_sh = NULL;
+ GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+ for (int i = 0; i < (sizeof(EDIT_CURVE_Shaders) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+ }
}
static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data);
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
index 9000fd7247b..c2ab0ecfd40 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
@@ -19,10 +19,16 @@ void output_line(vec2 offset, vec4 color)
gl_Position = gl_in[0].gl_Position;
gl_Position.xy += offset * gl_in[0].gl_Position.w;
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
+#endif
EmitVertex();
gl_Position = gl_in[1].gl_Position;
gl_Position.xy += offset * gl_in[1].gl_Position.w;
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
+#endif
EmitVertex();
}
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl
index d3f9deedf0c..f92aab3254c 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl
@@ -1,7 +1,6 @@
-
/* Draw Curve Handles */
-
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
in vec3 pos;
in int data;
@@ -10,6 +9,11 @@ flat out int vertFlag;
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vec4 pos_4d = vec4(pos, 1.0);
+ gl_Position = ModelViewProjectionMatrix * pos_4d;
vertFlag = data;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
}
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
index eb0de41a320..b7ffb56ad30 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
@@ -1,7 +1,6 @@
-
/* Draw Curve Vertices */
-
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
uniform vec2 viewportSize;
in vec3 pos;
@@ -23,6 +22,10 @@ void main()
finalColor = colorVertex;
}
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vec4 pos_4d = vec4(pos, 1.0);
+ gl_Position = ModelViewProjectionMatrix * pos_4d;
gl_PointSize = sizeVertex * 2.0;
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
}
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl
index 06be402d737..da05d224283 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl
@@ -1,7 +1,6 @@
-
/* Draw Curve Normals */
-
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
uniform float normalSize;
in vec3 pos;
@@ -19,5 +18,10 @@ void main()
final_pos += normalSize * rad * (flip * nor - tan);
}
- gl_Position = ModelViewProjectionMatrix * vec4(final_pos, 1.0);
+ vec4 final_pos_4d = vec4(final_pos, 1.0);
+ gl_Position = ModelViewProjectionMatrix * final_pos_4d;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * final_pos_4d).xyz);
+#endif
}